
I came across an article by Karen Covy covering 7 steps to navigating a Lifequake.
I was drawn in to idea #3 – Shed It: Give up Old Mindsets, Routines, and Ways of Being.
In this section, she talks about three approaches to creating a new structure to our lives.
The Sandbox, the Quest, and the Cycle.
Here is a quick summary of how she describes each:
Sandbox
We explore new approaches and transitions within the boundaries of our current life. Adjust our routines, redesign rooms in the house we own, take a job in the same industry. We can create any boundaries we want, but the process is to evolve and change within the constraints.
Quest
We start searching for something outside of our boundaries. Activities could include things like taking classes, exploring self-discovery, starting a business, or going on a road trip. In this approach we are looking for a potential new identity and world view.
Cycle
We adopt new habits and practice them repeatedly. The more we practice, the more we grow. Examples include meditation, journaling, or exercising.
As I thought about these three areas, game design was coming to mind.
My son is a game designer and I’ve been around MarTech teams for years.
With a bit of searching, my theory was confirmed.
These are prevalent in game design.
My Perspective
Over the last two years, my writing has touched on some of these topics.
I was intrigued on how we could treat personal development like quests.
I never mentioned the “sandbox” but did hit the edges with topics like setting boundaries.
And there are countless posts on using the cycles of our life like this post on daily practice.
Early this year, I posted on all three – sandbox, quest, and cycle.
Check out all these posts to consider approaches to life transitions through game design.
Maybe treating our life like a game for a bit could also add a bit more fun!
Your Turn
What do you think of Karen Covy’s descriptions?
Can you see the benefit of these during times of transition?
Have you considered how game design applies to personal growth?